These will give you assembly pieces to finish the cranes that are off to the left and right of the center. Take some time to now destroy the silver containers along the center of the room. Once that is done, it is a lot easier to explore the area. Each set of these will stop up one of the tubes that the henchmen have been coming through. Blast open the containers there to reveal assembly pieces. Head for the back left and right of the room. These can fire off rockets that will home in the nearest silver blocks. You also, incidentally need their machines.
#Lego batman 2 walkthrough destination metropolis plus#
They do a lot of damage plus they are annoying. In this room, immediately take out the two henchmen in the flying machines. Remember that Superman cannot get close to any the Kryptonite that is scattered throughout the room. That will cause the door to open and reveal the next room. Switch to him and head him pull on the golden handle on the door in the back of the room. With that dealt with Superman will enter the room. Smash the locks to open the shutters and find the assembly pieces needed to clear out the radiation. You will find 4 sets of shutters lowered, secured by locks. Once he is dealt with, look along the left and right-hand side walls. On the far side of the room you will find a henchman to deal with. The next room is filled with Kryptonite Radiation. As Superman, cut out of the shape in the Gold Block Wall. If only to be thorough and remove some of the power in this ship.
Also, you want Batman to go over to the left-hand side of this platform and destroy the box with the Kryptonite in it. It will raise the door and expose a Gold Paneled Wall. Have one grab the handle to the left of the door and the other grab the right-hand handle. The door you are in front of needs both of the heroes to open. Now, wait for Superman to join you up top. Have Batman get on it to be raised up to the back part of the first area. This will lower the platform in the back of the room. There is another socket there for you to put the power into. Have Batman draw the power out of the socket there and head over to the back right corner of the room. Have him get into it and head to the other side of the X-Ray wall. With the puzzle completed, a Suit changer for Batman is exposed: the Electricity Suit. Move look into the top right and interact with the wheel there to finish out the puzzle. Move to the bottom right after that and interact with the piece there to move it into place. Now look to the bottom left and interact with the wheel once to move the second piece into place. Look to the top left first and interact with it once to get things started.
This has the advantage of exposing an X-Ray wall that Superman and see through to the puzzle underneath. In there are some assembly pieces that will expose a collectible. Take a moment to head over to the right-hand side of the room and smash up everything you can there. Throw a Batarang at him to stop him dead and cause the helicopter to crash into the left-hand wall. Switch to Batman and use the Grappling Hook to yank off the grapple point on it. A pilot hops into a hoverjet and starts moving around. Lego Batman 2: DC Superheroes Walkthrough Part 25 – Destination Metropolis, Part 2 Once you are inside the loading back in the back of the Jet, it is time for a little fight.